Research Fellow
Leading experiments in sensorimotor neuroscience — using EEG, psychophysics and motion capture to reveal how the brain encodes, predicts and recalibrates natural hand actions.
I'm Diar Abdlkarim — a sensorimotor neuroscientist and technologist studying the neural control of natural action through EEG, the science of touch, and motion capture, then turning it into immersive tools used by millions.
A young academic-entrepreneur working at the seam between neuroscience and technology.
My research asks a deceptively simple question: how does the brain command the body to act in the real world? To answer it I combine EEG to read the neural signatures of movement, psychophysics of touch to probe how we sense contact and force, and motion capture to measure action with millimetre precision — closing the perception–action loop in extended reality.
Previously at Meta, I worked on the markerless, scalable hand-tracking that is now an integral part of the Quest product line — putting camera-based hand input into the hands of millions of users worldwide. Beyond the lab I build: as Co-Founder & Director of Motion Dynamics I translate that science into hand-tracking hardware, haptics and XR software, and I teach the next generation of scientists to do the same.
Understanding the neural control of movement and touch — and putting that understanding to work.
Motor cortex — where action beginsLeading experiments in sensorimotor neuroscience — using EEG, psychophysics and motion capture to reveal how the brain encodes, predicts and recalibrates natural hand actions.
Building the instruments the science demands — advanced hand-tracking gloves, fingertip haptics and XR pipelines — and taking them from prototype to market through ICURe and company formation.
Teaching researchers to build and test immersive experiments — VR in Unity, motion capture, 3D printing — and leading community work such as Kenilworth Revealed, bringing University of Birmingham innovation into local heritage and outreach.
Four intertwined threads that run from the brain to the fingertip and back.
Hippocampus — learning & adaptationReading the neural signatures of movement to understand how motor plans are formed, predicted and corrected while people act in naturalistic, real-world tasks.
Sensory-motor neuroscience of the sense of touch — how the hand senses contact, force and texture, and how tactile feedback shapes what we do next.
Capturing fine-grained sensorimotor signals with hand- and finger-tracking hardware and optical mocap, measuring action with the precision that experiments demand.
Building XR, HCI and human–robot interaction systems that close the perception–action loop in real time — for research, rehabilitation and collaboration.
Hardware, software and studies that turn sensorimotor science into things people can touch.
Cerebellum — coordination & craft
I lead this collaboration bringing University of Birmingham innovation to the community — our AR technology lets visitors and tourists step into Kenilworth's fascinating history through an immersive story, driving local engagement, tourism and the local economy.

Scalable, camera-based hand tracking I helped build at Meta — now integral to the Quest line, used by millions worldwide.

A modular glove tracking every finger at high rate, with integrated haptics for precise XR and robotics control.

Renders physical button-press sensations with controllable indentation.

A VR billiards task coupled to a wrist squeeze band for impact-synchronised feedback.

A grounded lab system delivering precise vibrotactile stimuli while measuring fingertip force.

A simulation pipeline that generates realistic robot grasps, linking game engines and robots in real time.
Peer-reviewed work across HCI, sensorimotor neuroscience and XR.
Thalamus — relaying the signalGrants, awards and translation funding across research and enterprise.
Amygdala — the drive to buildXR Text Trove review of text input techniques.
Named postdoc delivering XR music system integration & studies.
Gift to explore ten-finger text entry for VR/AR.
Innovate UK market validation for the AR musician system.
Selected as a finalist; the fund was later withdrawn nationally following government changes.
Portable tactile neuropathy assessment proof-of-concept.
Immersive biofeedback for upper-limb rehabilitation.
Collaborations, speaking, consulting on immersive tech and neurotech, or just a good conversation about how the brain moves the body — I'd love to hear from you.