Training for scientists

Courses & Sign-up

Practical, hands-on training that gets research groups up and running with motion capture, VR in Unity, and rapid prototyping — taught from real lab experience. Reserve your place below; places are limited each cohort and cohorts run periodically through the year.

The courses

Three ways to level up your lab

Each course is designed for researchers — no prior game-dev or engineering background needed to start.

Motion Capture for Scientists
3 daysHands-onSmall group

Motion Capture for Scientists

Set up, capture and analyse motion-capture data end to end — system calibration, marker sets, recording clean trials, troubleshooting, and exporting kinematics ready for your analysis pipeline.

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VR with Unity for Scientists
5 daysHands-onBeginner-friendly

VR with Unity for Scientists

Build and run your own VR experiments in the Unity game engine — scene setup, interaction, headset deployment and logging trial-by-trial data for rigorous, reproducible studies.

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3D Modelling and Printing
1 dayHands-onCAD to print

3D Modelling & Printing

Practical CAD and rapid prototyping for research — design custom rigs, mounts and apparatus and print them for your experiments, without needing an engineering background.

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