
Motion Capture for Scientists
Set up, capture and analyse motion-capture data end to end — system calibration, marker sets, recording clean trials, troubleshooting, and exporting kinematics ready for your analysis pipeline.
Choose this course →Practical, hands-on training that gets research groups up and running with motion capture, VR in Unity, and rapid prototyping — taught from real lab experience. Reserve your place below; places are limited each cohort and cohorts run periodically through the year.
Each course is designed for researchers — no prior game-dev or engineering background needed to start.

Set up, capture and analyse motion-capture data end to end — system calibration, marker sets, recording clean trials, troubleshooting, and exporting kinematics ready for your analysis pipeline.
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Build and run your own VR experiments in the Unity game engine — scene setup, interaction, headset deployment and logging trial-by-trial data for rigorous, reproducible studies.
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Practical CAD and rapid prototyping for research — design custom rigs, mounts and apparatus and print them for your experiments, without needing an engineering background.
Choose this course →Fill in the form and I'll be in touch with dates, pricing and joining details for your chosen course. There's no payment at this stage — this registers your interest and holds your spot.